Aim for the blue ring. Left / right turns · up climbs.
Kampala · synchronising
STEER / CLIMB
WASD / ↑↓←→ steer & climb Shift boost
Space brake
F / click cannon M missile
T targetM / B ground missileC view R recover Esc pause
Aircraft hangarKAMPALA / UG
Your aircraft
Rooftop DroneCity Cruiser
Hover and make precise turns.
Fly faster with smooth, banking turns.
Not connected
PREPARING KAMPALA…
Kampala airspace
Choose a mission
MISSION SELECT
OPERATION / SKYLINE INTERCEPTNine hostiles. Three waves.
Track red contacts. Line up your cannon, or hold a target ahead
until the missile locks. Stay moving when they fire.
Synchronising Kampala time…
Left thumb steers and climbs. Right thumb fires. Hold boost for speed
or brake to line up your shot.
Turn your phone sideways for a wider view.
WASD flies / F fires / M launches missile / T cycles target
Fictional aerial combat over a mapped, stylised Kampala.Football archive
PEARL FLIGHTKampala airspace
SKYLINE INTERCEPT / MISSION BRIEF
Find your first flight.
New here? Start without opponents, then try combat when the controls
feel familiar.
1. Fly and find your view
Keyboard: A/D turns, W climbs, S descends. Phone: use the left stick.
Hold Boost to accelerate and Brake to slow or hover. Pause always
offers Recover and Choose another flight.
2. Track and fire
Clear three waves of three hostile aircraft. Both aircraft carry a
cannon and a shared missile reserve. Four starter missiles are included.
Clearing a wave repairs hull; missiles never refill on recovery.
Fly with WASD / arrows or the left touch stick. Hold F, click the sky,
or hold CANNON to shoot. Keep the selected aircraft ahead for 1.1
seconds to lock, then press M / MISSILE. T / TARGET cycles contacts.
The small gold circle shows cannon lead; aim close for assisted fire.
Red diamonds on radar are hostile aircraft. The square marks your
selected target; + and − show relative altitude. Enemy shots appear as
red dots. When INCOMING FIRE appears, turn and boost. Cannon heat
needs time to cool. Low hull repairs slowly after eight seconds
without damage.
Shift / BOOST accelerates. Space / BRAKE slows; the drone can hover. C
/ View switches camera. Pause freezes combat. Recover costs 15 hull in
Practice.
CONCRETE STORM / DEMOLITION
Fly anywhere and fire at any building. Hold M / FIRE MISSILE. The sight predicts the shot; steer and climb to move it.
Amber buildings are bonus sites, not a required route. Your nose sets the firing direction. Descend to aim at rooftops.
Missiles come from your shared reserve; top-ups are optional. No time limit. New
flights restore the city.
3. Fly with other pilots
Open play includes computer-controlled pilots so you can start alone.
Join, then press Ready. The cyan ring is the capture zone; red radar
contacts are opponents. Fire missiles with M or the Missile button;
recovery keeps your remaining reserve. Private rooms need two ready friends. Pause
stops your inputs, not the shared round.
FLIGHT SYSTEMS / STANDBY
HOLD POSITION.
Left / right turns. Up climbs. Down descends. Hold F / cannon to
fire. M launches a locked missile. T cycles targets. Keep the
target ahead for 1.1 seconds to lock. Gold dot shows cannon lead. Hold
boost for speed; brake slows the aircraft. The drone can brake to
a hover.
KAMPALA · CITY CIRCUIT COMPLETE
AIRSPACE CLEAR.
Weather:
MET Norway,
CC BY 4.0. Kampala surface forecast adapted for arcade atmosphere; not
aviation weather.